Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Remarques : The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Évolue à partir de : | Warrior |
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Évolue en : | Lord |
Coût : | 30 |
PV : | 48 |
Mouvement: | 6 |
XP : | 78 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Marauder Jarl |
Capacités : | commandement |
sword tranchant | 12 - 3 corps à corps |
Résistances : | |
---|---|
tranchant | 10% |
perforant | -10% |
contondant | -10% |
feu | 0% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 100 | 100% |
Caverne | 1 | 20% |
Collines | 1 | 60% |
Eau peu profonde | 2 | 30% |
Eau profonde | 100 | 20% |
Forêt | 1 | 50% |
Forêt de champignons | 3 | 30% |
Marais | 3 | 30% |
Montagnes | 2 | 60% |
Mur de caverne | 100 | 100% |
Neige | 2 | 50% |
Prairie | 1 | 40% |
Sable | 1 | 40% |
Village | 1 | 60% |